2 Commits

Author SHA1 Message Date
luke 6dcdf20289 Grok 4 routing, guardrails, pricing fix, strip silence improvements
- Route caller_dialog, devon_ask, background_gen to x-ai/grok-4
- Add Grok-4 to OPENROUTER_MODELS and OPENROUTER_PRICING
- Add Grok-specific banned phrases (I hear you, fair enough, that's wild, etc.)
- Add background gen guardrails for Grok (no active violence, no real public figures)
- Soften theme prompt hot-take language for organic connections
- Tighten Devon flirting guardrail (awkward not crude)
- Fix Devon "first day" contradiction on line 36
- Strip silence: preserve music intro, fix ad normalization (direct WAV reading)
- Strip silence: loop range starts 0.5s before audible music

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 17:46:29 -06:00
luke 762b5efc3b Strip silence: preserve music intro, fix ad normalization, smart loop range
- Preserve first silence in first DIALOG region (music intro before host speaks)
- Fix ad/ident normalization using direct WAV reading (accessor failed after splits)
- Loop range starts 0.5s before audible music, ends at last item
- Disable broken music lead-in nudge (intro preservation handles it)
- Caller dialog model set to Grok for testing

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 02:32:34 -06:00
6 changed files with 157 additions and 131 deletions
+4 -4
View File
@@ -37,10 +37,10 @@ class Settings(BaseSettings):
# Categories: caller_dialog, devon_monitor, devon_ask, background_gen,
# call_summary, news_summary, topic_gen, unknown
category_models: dict = {
"caller_dialog": "anthropic/claude-sonnet-4-5", # quality matters — this IS the show
"devon_ask": "google/gemini-2.5-flash", # Devon direct questions
"devon_monitor": "google/gemini-2.5-flash", # Devon polling — biggest cost saver
"background_gen": "google/gemini-2.5-flash", # JSON caller backgrounds
"caller_dialog": "x-ai/grok-4", # full Grok 4 — edgier dialog, latency OK (gaps cut in post)
"devon_ask": "x-ai/grok-4", # Devon should match the show's edgy energy
"devon_monitor": "google/gemini-2.5-flash", # Devon polling — just decisions, keep cheap
"background_gen": "x-ai/grok-4", # wilder, more specific caller backgrounds
"call_summary": "google/gemini-2.5-flash", # post-call summaries
"news_summary": "google/gemini-2.5-flash", # news digests
"topic_gen": "google/gemini-2.5-flash", # topic generation
+3 -5
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@@ -5314,10 +5314,7 @@ TIME: {time_ctx} {season_ctx}
{fluency_hint}
{f'SOME DETAILS ABOUT THEM: {seed_text}' if seed_text else ''}
{f'CALLER ENERGY: {style_hint}' if style_hint else ''}
{f"""SHOW THEME: Tonight's show theme is '{session.show_theme}'.
Most callers tonight are calling BECAUSE of the theme they heard the host announce it and thought "oh man, I have a story for this." Their reason for calling should be genuinely, specifically connected to the theme. Not a surface-level mention the theme should be woven into WHY they picked up the phone. Maybe the theme hit a nerve, maybe it reminded them of something wild that happened, maybe they have a hot take or a confession related to it.
About 1 in 3 callers can be unrelated to the theme they just have their own thing going on and called regardless. But the majority should feel like the theme drew them in.
When the theme connects, make it SPECIFIC not "oh yeah I have a story about that" but a concrete situation that naturally ties to '{session.show_theme}'.""" if session.show_theme else ''}
{("SHOW THEME: Tonight's show theme is " + repr(session.show_theme) + ". Most callers tonight are calling BECAUSE of the theme — they heard the host announce it and thought oh man, I have a story for this. Their reason for calling should be genuinely, specifically connected to the theme. Not a surface-level mention — the theme should be woven into WHY they picked up the phone. Maybe the theme hit a nerve, maybe it reminded them of something wild that happened, maybe it's just a coincidence that their situation involves it. About 1 in 3 callers can be unrelated to the theme — they just have their own thing going on and called regardless. But the majority should feel like the theme drew them in. When the theme connects, make it SPECIFIC — not oh yeah I have a story about that but a concrete situation that naturally ties to " + repr(session.show_theme) + ".") if session.show_theme else ''}
Respond with a JSON object containing these fields:
@@ -5329,7 +5326,7 @@ Respond with a JSON object containing these fields:
WHAT MAKES A GOOD CALLER: Stories that are SPECIFIC, SURPRISING, and make you lean in. Absurd situations, moral dilemmas, petty feuds, workplace chaos, ridiculous coincidences, funny+terrible confessions, callers who might be the villain and don't see it.
DO NOT WRITE: Generic revelations, adoption/DNA/paternity surprises, vague emotional processing, therapy-speak, "sitting in truck staring at nothing," "everything they thought they knew was a lie," or ANY variation of "went to the wrong funeral" that premise has been done to death on this show.
DO NOT WRITE: Generic revelations, adoption/DNA/paternity surprises, vague emotional processing, therapy-speak, "sitting in truck staring at nothing," "everything they thought they knew was a lie," or ANY variation of "went to the wrong funeral" that premise has been done to death on this show. Don't write backgrounds involving active violence, weapons threats, or situations where someone is in physical danger RIGHT NOW — the caller should have a messy LIFE, not a dangerous NIGHT. Don't reference real public figures in the caller's personal story. Shock value alone isn't interesting the best stories are shocking AND human. A caller who did something terrible is only interesting if they're conflicted about it.
Output ONLY valid JSON, no markdown fences."""
@@ -6101,6 +6098,7 @@ BANNED PHRASES — NEVER use any of these. If you catch yourself about to say on
- Therapy buzzwords: "unpack that," "boundaries," "safe space," "triggered," "my truth," "authentic self," "healing journey," "I'm doing the work," "manifesting," "energy doesn't lie," "processing," "toxic," "red flag," "gaslight," "normalize"
- Internet slang: "that hit differently," "hits different," "I felt that," "it is what it is," "living my best life," "no cap," "lowkey/highkey," "rent free," "main character energy," "vibe check," "that's valid," "it's giving," "slay," "that's a whole mood," "I can't even," "situationship," "ick"
- Overused reactions: "I'm not gonna lie," "on a serious note," "to be fair," "I'm literally shaking," "let that sink in," "I'm not even mad I'm just disappointed," "everything I thought I knew," "I don't even know who I am anymore"
- Generic conversational filler: "I hear you," "I hear that," "fair enough," "not gonna sugarcoat it," "real talk," "that's wild," starting a sentence with "Look,"
IMPORTANT: Each caller should have their OWN way of talking. Don't fall into generic "radio caller" voice. A nervous caller fumbles differently than an angry caller rants. A storyteller meanders differently than a deadpan caller delivers. Match the communication style — don't default to the same phrasing every call.
+1
View File
@@ -35,6 +35,7 @@ OPENROUTER_PRICING = {
"anthropic/claude-sonnet-4-5": {"prompt": 3.00, "completion": 15.00},
"anthropic/claude-haiku-4.5": {"prompt": 0.80, "completion": 4.00},
"anthropic/claude-3-haiku": {"prompt": 0.25, "completion": 1.25},
"x-ai/grok-4": {"prompt": 3.00, "completion": 15.00},
"x-ai/grok-4-fast": {"prompt": 5.00, "completion": 15.00},
"minimax/minimax-m2-her": {"prompt": 0.50, "completion": 1.50},
"mistralai/mistral-small-creative": {"prompt": 0.20, "completion": 0.60},
+2 -1
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@@ -33,7 +33,7 @@ YOUR PERSONALITY:
- You have a complex inner life that occasionally surfaces. You'll casually reference therapy, strange dreams, or things you've "been working through" without elaboration.
YOUR RELATIONSHIP WITH LUKE:
- He is your boss. It's your first day. You want to impress him but you keep making it weird.
- He is your boss. You've been here a few weeks now. You want to impress him but you keep making it weird.
- When he yells your name, you pause briefly, then respond quietly: "...yeah?"
- When he yells at you unfairly, you take it. A clipped "yep" or "got it." Occasionally you push back with one quiet, accurate sentence. Then immediately retreat.
- When he yells at you fairly (you messed up), you over-apologize and narrate your fix in real time: "Sorry, pulling it up now, one second..."
@@ -70,6 +70,7 @@ THINGS YOU DO NOT DO:
- You never say more than 2-3 sentences unless specifically asked to explain something in detail.
- You NEVER correct anyone's spelling or pronunciation of your name. Luke uses voice-to-text and it sometimes spells your name wrong (Devin, Devan, etc). You do not care. You do not mention it. You just answer the question.
- You NEVER start your response with your own name. No "Devon:" or "Devon here" or anything like that. Just talk. Your name is already shown in the UI — just say your actual response.
- You never make explicitly sexual comments about or to callers. Your flirting is awkward and obvious, never crude or aggressive. Think "did he really just ask if she's single on the radio" not "did he really just say that about her body."
KEEP IT SHORT. You are not a main character. You are the intern. Your contributions should be brief — usually 1-2 sentences. The rare moment where you say more than that should feel earned.
+1
View File
@@ -13,6 +13,7 @@ OPENROUTER_MODELS = [
# Default
"anthropic/claude-sonnet-4-5",
# Best for natural dialog
"x-ai/grok-4",
"x-ai/grok-4-fast",
"minimax/minimax-m2-her",
"mistralai/mistral-small-creative",
+128 -103
View File
@@ -466,7 +466,10 @@ local function phase1_strip_silence(dialog_regions)
for _, r in ipairs(get_regions_by_type("^IDENT%s+%d+$")) do table.insert(protected_regions, r) end
table.sort(protected_regions, function(a, b) return a.start_pos < b.start_pos end)
if #protected_regions > 0 then
log(" Protecting " .. #protected_regions .. " AD/IDENT region(s) from silence removal")
log(" Protecting " .. #protected_regions .. " AD/IDENT region(s) from silence removal:")
for _, pr in ipairs(protected_regions) do
log(" " .. pr.name .. " at " .. string.format("%.1f", pr.start_pos) .. "-" .. string.format("%.1f", pr.end_pos) .. "s")
end
end
log("Phase 1: Analyzing using " .. tracks_loaded .. "/" .. #CHECK_TRACKS .. " voice tracks")
@@ -512,6 +515,11 @@ local function phase1_strip_silence(dialog_regions)
break
end
end
-- Preserve the very first silence (music intro before host starts talking)
if not protected and ri == 1 and #removals == 0 and s.start_pos <= rgn.start_pos + 1.0 then
protected = true
log(" KEEP " .. string.format("%.1f", rm_end - rm_start) .. "s at " .. string.format("%.1f", s.start_pos) .. "-" .. string.format("%.1f", s.end_pos) .. " (music intro)")
end
if not protected then
table.insert(removals, {start_pos = rm_start, end_pos = rm_end})
local tag = s.is_transition and " [transition]" or ""
@@ -561,7 +569,6 @@ local function phase1_strip_silence(dialog_regions)
if (t + 1) == MUSIC_TRACK then goto next_track end
local track = reaper.GetTrack(0, t)
-- Split and delete the silent portion from items that span r.start_pos
local item = find_item_at(track, r.start_pos)
if item then
local right = reaper.SplitMediaItem(item, r.start_pos)
@@ -571,36 +578,10 @@ local function phase1_strip_silence(dialog_regions)
end
end
-- Handle sparse track items that START within the removal range
-- (not found by find_item_at since they don't contain r.start_pos)
for j = reaper.CountTrackMediaItems(track) - 1, 0, -1 do
local check = reaper.GetTrackMediaItem(track, j)
local cpos = reaper.GetMediaItemInfo_Value(check, "D_POSITION")
if cpos >= r.start_pos and cpos < r.end_pos then
local clen = reaper.GetMediaItemInfo_Value(check, "D_LENGTH")
local cend = cpos + clen
if cend <= r.end_pos then
-- Entirely within removal — delete
reaper.DeleteTrackMediaItem(track, check)
else
-- Starts in removal but extends past — trim start to r.end_pos
local trim = r.end_pos - cpos
local take = reaper.GetActiveTake(check)
if take then
local offset = reaper.GetMediaItemTakeInfo_Value(take, "D_STARTOFFS")
reaper.SetMediaItemTakeInfo_Value(take, "D_STARTOFFS", offset + trim)
end
reaper.SetMediaItemInfo_Value(check, "D_LENGTH", cend - r.end_pos)
reaper.SetMediaItemInfo_Value(check, "D_POSITION", r.end_pos)
end
end
end
-- Shift items AFTER the removal (use r.end_pos, not r.start_pos)
for j = 0, reaper.CountTrackMediaItems(track) - 1 do
local shift_item = reaper.GetTrackMediaItem(track, j)
local pos = reaper.GetMediaItemInfo_Value(shift_item, "D_POSITION")
if pos >= r.end_pos then
if pos >= r.start_pos then
reaper.SetMediaItemInfo_Value(shift_item, "D_POSITION", pos - remove_len)
end
end
@@ -629,63 +610,58 @@ end
-- Phase 2: Normalize AD/IDENT volume to match dialog
---------------------------------------------------------------------------
local function normalize_track_regions(track_idx, regions, target_db)
local function normalize_track_items(track_idx, target_db, label)
-- Normalize all items on a track that have audible content.
-- Uses direct WAV reading (not audio accessor) so it works after Phase 1 splits.
local track = reaper.GetTrack(0, track_idx - 1)
if not track or reaper.CountTrackMediaItems(track) == 0 then return end
for _, rgn in ipairs(regions) do
local item = find_item_at(track, rgn.start_pos)
if not item then goto next_region end
local item_start = reaper.GetMediaItemInfo_Value(item, "D_POSITION")
local segment = item
if item_start < rgn.start_pos - 0.01 then
segment = reaper.SplitMediaItem(item, rgn.start_pos)
if not segment then goto next_region end
end
local seg_end = reaper.GetMediaItemInfo_Value(segment, "D_POSITION")
+ reaper.GetMediaItemInfo_Value(segment, "D_LENGTH")
if rgn.end_pos < seg_end - 0.01 then
reaper.SplitMediaItem(segment, rgn.end_pos)
local ta = get_track_audio(track_idx)
if not ta then
log(" " .. label .. ": no audio found")
return
end
local take = reaper.GetActiveTake(segment)
if not take then goto next_region end
local seg_pos = reaper.GetMediaItemInfo_Value(segment, "D_POSITION")
local seg_len = reaper.GetMediaItemInfo_Value(segment, "D_LENGTH")
local seg_offset = reaper.GetMediaItemTakeInfo_Value(take, "D_STARTOFFS")
local accessor = reaper.CreateTakeAudioAccessor(take)
local adjusted = 0
for i = 0, reaper.CountTrackMediaItems(track) - 1 do
local item = reaper.GetTrackMediaItem(track, i)
local item_pos = reaper.GetMediaItemInfo_Value(item, "D_POSITION")
local item_len = reaper.GetMediaItemInfo_Value(item, "D_LENGTH")
local item_end = item_pos + item_len
-- Measure RMS of audible content in this item
local sum_sq = 0
local count = 0
local t = seg_pos
while t < seg_pos + seg_len do
local source_time = t - seg_pos + seg_offset
local buf = reaper.new_array(BLOCK_SAMPLES)
reaper.GetAudioAccessorSamples(accessor, SAMPLE_RATE, 1, source_time, BLOCK_SAMPLES, buf)
for i = 1, BLOCK_SAMPLES do
sum_sq = sum_sq + buf[i] * buf[i]
end
local t = item_pos
while t < item_end do
local peak, s_sq = read_block_peak_rms(ta, t)
if peak >= THRESHOLD then
sum_sq = sum_sq + s_sq
count = count + BLOCK_SAMPLES
end
t = t + BLOCK_SEC
end
reaper.DestroyAudioAccessor(accessor)
if count > 0 then
local item_rms = math.sqrt(sum_sq / count)
if item_rms > 0 then
local item_db = 20 * math.log(item_rms, 10)
local gain_db = target_db - item_db
-- Only adjust if the difference is significant (> 1dB)
if math.abs(gain_db) > 1.0 then
local gain_linear = 10 ^ (gain_db / 20)
local current_vol = reaper.GetMediaItemInfo_Value(segment, "D_VOL")
reaper.SetMediaItemInfo_Value(segment, "D_VOL", current_vol * gain_linear)
log(" " .. rgn.name .. ": " .. string.format("%+.1f", gain_db) .. "dB adjustment")
local current_vol = reaper.GetMediaItemInfo_Value(item, "D_VOL")
reaper.SetMediaItemInfo_Value(item, "D_VOL", current_vol * gain_linear)
log(" " .. label .. " item at " .. string.format("%.0f", item_pos) .. "s: " .. string.format("%+.1f", gain_db) .. "dB")
adjusted = adjusted + 1
end
end
end
end
::next_region::
destroy_track_audio(ta)
if adjusted == 0 then
log(" " .. label .. ": no adjustments needed")
end
end
@@ -776,19 +752,16 @@ local function phase2_normalize(dialog_regions, ad_regions, ident_regions, dialo
local ad_ident_target = dialog_rms_db + AD_IDENT_OFFSET_DB
log("Phase 2: AD/IDENT target = " .. string.format("%.1f", ad_ident_target) .. " dBFS (" .. AD_IDENT_OFFSET_DB .. "dB offset from dialog)")
if #ad_regions > 0 then
progress_detail = "Ads"
coroutine.yield()
log("Phase 2: Normalizing " .. #ad_regions .. " AD region(s)...")
normalize_track_regions(ADS_TRACK, ad_regions, ad_ident_target)
end
if #ident_regions > 0 then
log("Phase 2: Normalizing ads track...")
normalize_track_items(ADS_TRACK, ad_ident_target, "Ads")
progress_detail = "Idents"
progress_pct = 0.33
coroutine.yield()
log("Phase 2: Normalizing " .. #ident_regions .. " IDENT region(s)...")
normalize_track_regions(IDENTS_TRACK, ident_regions, ad_ident_target)
end
log("Phase 2: Normalizing idents track...")
normalize_track_items(IDENTS_TRACK, ad_ident_target, "Idents")
progress_detail = "Music"
progress_pct = 0.66
@@ -812,54 +785,73 @@ local function phase3_trim_music()
local music_track = reaper.GetTrack(0, MUSIC_TRACK - 1)
if not music_track then return end
-- Ensure music starts before first voice item.
-- Silence removal shifts voice/idents/ads but not music. If voice now starts before
-- music, nudge all non-music tracks forward so music has a lead-in.
local first_voice_start = math.huge
for _, tidx in ipairs(CHECK_TRACKS) do
local tr = reaper.GetTrack(0, tidx - 1)
if tr and reaper.CountTrackMediaItems(tr) > 0 then
local item = reaper.GetTrackMediaItem(tr, 0)
local pos = reaper.GetMediaItemInfo_Value(item, "D_POSITION")
if pos < first_voice_start then first_voice_start = pos end
-- Music lead-in: ensure audible music plays before first voice.
-- Strategy: skip the silent intro in the music WAV (adjust take offset),
-- then nudge all non-music tracks forward by MUSIC_LEAD_SEC so music plays first.
local MUSIC_LEAD_SEC = 3.0
-- Find where music becomes audible in the source WAV
local music_audible_offset = nil
local music_ta = get_track_audio(MUSIC_TRACK)
if music_ta then
local t = music_ta.item_pos
while t < music_ta.item_end do
local peak, _ = read_block_peak_rms(music_ta, t)
if peak >= THRESHOLD then
music_audible_offset = t - music_ta.item_pos -- offset into the WAV
break
end
t = t + BLOCK_SEC
end
destroy_track_audio(music_ta)
end
if false then -- Music lead-in disabled — intro silence is preserved instead
-- Skip the silent intro: set take offset so audible music starts at position 0
local first_music = reaper.GetTrackMediaItem(music_track, 0)
if first_music then
local take = reaper.GetActiveTake(first_music)
if take then
local current_offset = reaper.GetMediaItemTakeInfo_Value(take, "D_STARTOFFS")
reaper.SetMediaItemTakeInfo_Value(take, "D_STARTOFFS", current_offset + music_audible_offset)
-- Trim item length to account for skipped intro
local item_len = reaper.GetMediaItemInfo_Value(first_music, "D_LENGTH")
reaper.SetMediaItemInfo_Value(first_music, "D_LENGTH", item_len - music_audible_offset)
log("Phase 3: Skipped " .. string.format("%.1f", music_audible_offset) .. "s of silent music intro")
end
end
local MUSIC_LEAD_SEC = 3.0 -- seconds of music before first voice
if first_voice_start < math.huge then
local first_music = reaper.GetTrackMediaItem(music_track, 0)
if first_music then
local music_start = reaper.GetMediaItemInfo_Value(first_music, "D_POSITION")
local desired_voice_start = music_start + MUSIC_LEAD_SEC
if first_voice_start < desired_voice_start then
local nudge = desired_voice_start - first_voice_start
-- Shift all non-music tracks forward
-- Nudge all non-music tracks forward by MUSIC_LEAD_SEC
log("Phase 3: Nudging non-music tracks forward by " .. MUSIC_LEAD_SEC .. "s for music lead-in")
for t = 0, reaper.CountTracks(0) - 1 do
if (t + 1) == MUSIC_TRACK then goto skip_music end
local track = reaper.GetTrack(0, t)
for i = 0, reaper.CountTrackMediaItems(track) - 1 do
local item = reaper.GetTrackMediaItem(track, i)
local pos = reaper.GetMediaItemInfo_Value(item, "D_POSITION")
reaper.SetMediaItemInfo_Value(item, "D_POSITION", pos + nudge)
reaper.SetMediaItemInfo_Value(item, "D_POSITION", pos + MUSIC_LEAD_SEC)
end
::skip_music::
end
-- Also shift all markers/regions forward
-- Shift markers/regions forward too
local markers_to_update = {}
local _, num_markers, num_regions = reaper.CountProjectMarkers(0)
local total_m = num_markers + num_regions
for i = 0, total_m - 1 do
for i = 0, num_markers + num_regions - 1 do
local retval, is_region, pos, rgnend, name, idx, color = reaper.EnumProjectMarkers3(0, i)
if retval then
if is_region then
reaper.SetProjectMarker3(0, idx, true, pos + nudge, rgnend + nudge, name, color)
table.insert(markers_to_update, {is_region=is_region, pos=pos, rgnend=rgnend, name=name, idx=idx, color=color})
end
end
for _, m in ipairs(markers_to_update) do
if m.is_region then
reaper.SetProjectMarker3(0, m.idx, true, m.pos + MUSIC_LEAD_SEC, m.rgnend + MUSIC_LEAD_SEC, m.name, m.color)
else
reaper.SetProjectMarker3(0, idx, false, pos + nudge, 0, name, color)
end
end
end
log("Phase 3: Nudged non-music tracks forward " .. string.format("%.1f", nudge) .. "s for " .. MUSIC_LEAD_SEC .. "s music lead-in")
reaper.SetProjectMarker3(0, m.idx, false, m.pos + MUSIC_LEAD_SEC, 0, m.name, m.color)
end
end
else
log("Phase 3: No silent music intro detected — skipping lead-in adjustment")
end
local last_end = 0
@@ -1008,6 +1000,39 @@ local function do_work()
log("Phase 4: No AD/IDENT regions found — skipping")
end
-- Set loop/time selection: start 0.5s before audible music, end at last item
local loop_start = 0
local music_ta = get_track_audio(MUSIC_TRACK)
if music_ta then
local t = music_ta.item_pos
while t < music_ta.item_end do
local peak, _ = read_block_peak_rms(music_ta, t)
if peak >= THRESHOLD then
loop_start = math.max(0, t - 0.5)
break
end
t = t + BLOCK_SEC
end
destroy_track_audio(music_ta)
end
local project_end = 0
for t = 0, reaper.CountTracks(0) - 1 do
local track = reaper.GetTrack(0, t)
local n = reaper.CountTrackMediaItems(track)
if n > 0 then
local last_item = reaper.GetTrackMediaItem(track, n - 1)
local item_end = reaper.GetMediaItemInfo_Value(last_item, "D_POSITION")
+ reaper.GetMediaItemInfo_Value(last_item, "D_LENGTH")
if item_end > project_end then project_end = item_end end
end
end
if project_end > 0 then
reaper.GetSet_LoopTimeRange(true, true, loop_start, project_end, false)
reaper.GetSet_LoopTimeRange(true, false, loop_start, project_end, false)
log("Loop range set: " .. string.format("%.1f", loop_start) .. " to " .. string.format("%.1f", project_end) .. "s (" .. string.format("%.1f", (project_end - loop_start) / 60) .. " min)")
end
reaper.PreventUIRefresh(-1)
reaper.Undo_EndBlock("Post-production: strip silence + music fades", -1)
reaper.UpdateArrange()